This year’s SCMS will feature another exciting games-related lineup. I’m particularly excited to see more academic interest in game sound as well as continuing meta-level concerns with the state of the field.

Here’s the list of panels officially sponsored by the Video Game Studies Scholarly Interest Group (VGSSIG). My panel is at the end, but I’m thrilled to be writing and speaking about some new material on Journey.

Please note that there are other games panels that may be of interest, including presentations from my brilliant Cal friends and colleagues Irene Chien, Chris Goetz, and Kris Fallon.

B17 (Weds, Mar 6, 12-1:45, Room 17) : Debugging the History of Game Terminology: Critical Studies of Marginal Concepts

Chair: David Thomas
David Thomas (University of Colorado, Denver), “The Serious Problem of ‘Fun’ in Games”
William Huber (University of Southern California), “D-Day”
Audrey Larochelle (University of Montreal), “Graphical Projection in Game Studies: A Hitchhiker’s Guide”
Andrew (Andy) Keenan (University of Toronto), “Cheating: A Critical Exploration of Rules and Subversive Play”

C21 (Weds, Mar 6, 2-3:45pm, Room 21): Platform Studies: Debating the Future of a Field

Chair: Caetlin Benson-Allott
Ian Bogost (Georgia Institute of Technology)
Jonathan Sterne (McGill University)
Steven Jones (Loyola University, Chicago)
Peter Krapp (University of California, Irvine)

D24: (Weds, Mar 6, 4-5:45pm, Room 24): Engaging the Avatar

Chair: Harrison Gish Co-Chair: Jessica Aldred Harrison Gish (University of California, Los Angeles), “Avatar Interactivity: Modifying and Manipulating Play”
Brian Greenspan (Carleton University), “Mass Effects: Believable Avatars and Networked Engagement”
Jessica Aldred (Carleton University), “LEGO My Avatar: Abstraction, Convergence, and the Contemporary Movie-Game Character”
Reem Hilu (Northwestern University), “Embodying the Avatar: Transformative Play in Urban Games”

F5 (Thurs, Mar. 7, 11-12:45): War and Science Fiction in Contemporary Film and Video Games

Chair: Tanine Allison
Tanine Allison (Emory University), “The ‘Good War’… Now with Aliens! Remediating War in the Science-Fiction Blockbuster”
Gerry Canavan (Marquette University), “‘I’d Rather Be in Afghanistan’: Antimonies of Battle: Los Angeles”
Nathan Blake (Northeastern University), “Attack of the Drones: Science Fiction Terror and Combat in Call of Duty: Black Ops 2”
Matthew Payne (University of Alabama), “The Ludic P/remediation of American Empire–From Homefront to Spec Ops: The Line”

G1 (Thurs, Mar. 7, 1-2:45pm, Room 1): Canon Formation in Digital Game Cultures

Chair: John Vanderhoef
Felan Parker (York University), “Prestige Games”
Christine Kim (Ontario College of Art and Design University), “Blockbuster Exhibitions of Digital Games: Art or Spectacle?”
John Vanderhoef (University of California, Santa Barbara), “Retrogame Roadshow: Collecting and Canon in Classic Gaming Culture”
Sean Feiner (University at Buffalo), “Disciplined Design: Games Studies and the Digital Game Canon”

J19 (Fri, Mar 8, 9-10:45am, Room 19): Sound in Video Games and Interactive Media

Chair: Lori Landay
Respondent: Benjamin Aslinger (Bentley University)
Chris Russell (Northwestern University), “The Atari VCS and the Making of Digital Sound”
Costantino Oliva (University of Malta), “Soundmarks in Digital Games Soundscapes”
Lori Landay (Berklee College of Music), “Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtual Environments”

L24 (Friday, Mar 8, 2:15-4pm, Room 24): Debugging the History of Game Terminology: Critical Studies of Key Concepts

Chair: Henry Lowood(Stanford University)
Raiford Guins (State University of New York), “Console”
Henry Lowood (Stanford University), “Game Engine”
David Myers (Loyola University, New Orleans), “Simulation”
Peter Krapp (University of California, Irvine), “Control”

M3 (Sat, Mar 9, 9-10:45am, Room 3): Playing the Past, Playing the Future: Time in Contemporary Video Games

Chair: Jen Malkowski(Smith College)
TreaAndrea Russworm (University of Massachusetts, Amherst), “Gaming the Racial Past into the Future”
Edmond Chang (University of Washington), ““A Man Chooses, A Player Obeys”: Bioshock, Transhumanism, and the Limits of Queerness”
Jennifer Malkowski (Smith College), “‘You’ve Got to Watch Them All the Time’: Games, Cinema, and Looking in L.A. Noire”
Alenda Chang (University of California, Berkeley), “Game Over? Duration, Distance, and Environmental Disaster in thatgamecompany’s Journey”