Tag Archive: serious games

Engaging the Digital We

I’m currently enjoying a day at “The Digital We” one-day symposium here at Berkeley (subtitled “Apps for Citizenship, Health, and City Life from the Social Apps Lab at CITRIS Berkeley”). Particular points of interest have been Chris Kelty’s presentation on applying ecological models to Internet participation, based on his work in the Center for Society and Genetics at UCLA (see “Birds of the Internet” and Two Bits: The Cultural Significance of Free Software) and the showcase of “serious” games under development at the new Social Apps Lab, including Dengue Torpedo, City Sandbox, and Pathways (now called Equimano).

Also included: a brief peek at a new game, at present called Pwning Asthma, which will help people learn about the risk factors and triggers for asthma. I recently joined the development team for this project, so expect future updates (we’re conducting our first official location research in the Central Valley agricultural city of Fresno in early January).

When a Problem Comes Along… You Must Fold It?

I’ve just posted another contribution on the University of Washington (UW) Critical Gaming Project blog, this time about Foldit, a protein-folding game developed by UW researchers. The convergence of science and gaming is, of course, of particular interest to me, and the game suggests that the term “transmedia” could be usefully extended beyond multimodal storytelling. I encourage you to try the game for yourself!